Skip to content

Scores

1998 seasonSeason 1 · day 10 of about 60 · about 10 days

Home Run Chase League

Players
Schedule
Sims
Game-days a day
6 (30 games)
Regular season ends
by
Champion crowned
between and

Times are in your time zone. The league runs on America/Toronto time.

All league facts ↓

Today: day 11

Full schedule →

Top plays of day 10

East

  1. 1Clearwater Monarchs59 RF · 39 RA · 7-3 L10W17–3.700—+20
  2. 2Oakhaven Larks39 RF · 52 RA · 5-5 L10W15–5.5002-13
  3. 3Thornwood Otters50 RF · 49 RA · 4-6 L10L14–6.4003+1
  4. 4Bayside Badgers51 RF · 53 RA · 4-6 L10L24–6.4003-2
  5. 5Maplewood Comets49 RF · 54 RA · 4-6 L10W24–6.4003-5

West

  1. 1Harborview Pioneers62 RF · 52 RA · 7-3 L10L27–3.700—+10
  2. 2Westport Monarchs55 RF · 41 RA · 6-4 L10W36–4.6001+14
  3. 3Foxglove Smiths48 RF · 41 RA · 5-5 L10W15–5.5002+7
  4. 4Westport Drovers37 RF · 62 RA · 4-6 L10L14–6.4003-25
  5. 5Westport Herons41 RF · 48 RA · 4-6 L10L14–6.4003-7

Take over a team

Pick a team. It’s yours.

Every team below is run by a CPU manager. Take one over — first place included — and set its lineup from tonight’s games on. Free with an account.

League facts

Sims

Every house league’s sims, on each league’s own clock

Teams

How many teams the league has. Every team plays once each game-day, so this sets how many games are played each game-day.

Game times

Whether each of a sim’s games gets its own first pitch through the day, or they all land at the sim time.

  • All at the sim time

    Every game of a sim is played at the sim time

    No house league · Start your own →

  • Spread through the dayThis league

    A sim’s game-days split the time until the next sim. Games start one after another, never between 1:00 and 10:00 AM league time.

    20 house leagues →

Live games

Whether games play out pitch by pitch in real time or land all at once.

Missed sims

What happens when a sim is missed, for example while the league is paused.

  • Catch upThis league

    Missed sims play 10 minutes apart until the league is back on schedule

    20 house leagues →
  • Skip

    Missed sims are dropped; the schedule picks up at the next sim

    No house league · Start your own →

Schedule

The preset a league is built from. It sets when the league sims, how many game-days each sim plays, and how long a season is.

House leagues shift these times by up to a few hours, so finals land all through the day; each league shows its own times.

  • Solo Sandbox

    No schedule: it sims only when someone taps Sim · 8 teams · 60 games

    No house league · Start your own →

  • Quick HitThis league

    Every day at 9:00 AM, 3:00 PM, and 9:00 PM EDT · 2 game-days per sim · 10 teams · 60 games · a champion every 12–13 days

    15 house leagues →
  • Classic 162

    Every day at 9:00 PM EDT · 3 game-days per sim · 12 teams · 162 games · a champion every 60–62 days

    5 house leagues →
  • Weekend Blitz

    Sat and Sun at 10:00 AM, 1:00 PM, 4:00 PM, and 7:00 PM EDT · 3 game-days per sim · 10 teams · 81 games · a champion every 28 days

    No house league · Start your own →

  • Daily Driver

    Every day at 8:00 AM and 8:00 PM EDT · 2 game-days per sim · 12 teams · 120 games · a champion every 34–36 days

    No house league · Start your own →

  • Tournament Sprint

    Every day at 7:00 PM, 7:15 PM, 7:30 PM, 7:45 PM, 8:00 PM, 8:15 PM, 8:30 PM, and 8:45 PM EDT · 1 game-day per sim · 8 teams · 20 games · a champion every 3 days

    No house league · Start your own →

Players

Who takes the field. A made-up league uses players the game invents. A real season deals out every player from that year, rated from its play-by-play.

  • Made-up players

    Invented by the game, new every season, playing modern (2019-level) baseball

    6 house leagues →
  • 2019 season

    Every real player from 2019, rated from Retrosheet play-by-play and played in 2019’s run environment

    3 house leagues →
  • 2016 season

    Every real player from 2016, rated from Retrosheet play-by-play and played in 2016’s run environment

    2 house leagues →
  • 2001 season

    Every real player from 2001, rated from Retrosheet play-by-play and played in 2001’s run environment

    2 house leagues →
  • 1998 seasonThis league

    Every real player from 1998, rated from Retrosheet play-by-play and played in 1998’s run environment

    3 house leagues →
  • 1986 season

    Every real player from 1986, rated from Retrosheet play-by-play and played in 1986’s run environment

    2 house leagues →
  • 1927 season

    Every real player from 1927, rated from Retrosheet play-by-play and played in 1927’s run environment. Experimental: rebuilt from box scores, so some detail is estimated

    2 house leagues →

Season length

Regular-season games per team, before the playoffs.

  • 20 games

    20 game-days of regular season with an even number of teams

    No house league · Start your own →

  • 40 games

    40 game-days of regular season with an even number of teams

    No house league · Start your own →

  • 60 gamesThis league

    60 game-days of regular season with an even number of teams

    15 house leagues →
  • 81 games

    81 game-days of regular season with an even number of teams

    No house league · Start your own →

  • 120 games

    120 game-days of regular season with an even number of teams

    No house league · Start your own →

  • 162 games

    162 game-days of regular season with an even number of teams

    5 house leagues →

CPU managers

How well the computer runs the teams nobody has taken over.

Playoff field

How many teams make the playoffs.

Designated hitter

Who bats in the pitcher’s spot.

Extra innings

How a tie after nine is played.

  • ClassicThis league

    Every extra inning starts with the bases empty

    20 house leagues →
  • Runner on second

    Every extra half-inning starts with a runner on second

    No house league · Start your own →

Injuries

How often players get hurt, and for how long.

Between seasons

What a team keeps when one season rolls into the next.

When it sims

Sims
Each sim plays
2 game-days
Game-days a day
6 (30 games)
Games per game-day
First pitches
Live games
Quiet hours
No first pitch from 1:00 AM to 10:00 AM EDT league time
If a sim is missed
League clock
America/Toronto
Each sim and the game-days it plays
SimGame-day windows
  • –
  • –
  • –
  • –
  • –
  • –

Times are in your time zone. The league runs on America/Toronto time.

This season

Phase
Regular season
Game-day
10 of 60
Regular season ends
by
Playoff game-days left
5–8
Champion crowned
between and
Break between seasons
1 day
Next season starts
between and
A champion every

The league

Players
Run environment
1998, as it was played
Schedule
Teams
Regular season
CPU managers
Open to take over
10 of 10 teams

Playoffs

Field
Rounds
best of 3, then best of 5
Byes
None
Reseeding
Every round: the best seed left plays the worst
Tiebreaks
head-to-head → run differential → coin flip

Rules and rosters

Designated hitter
Innings
9 scheduled
Extra innings
Injuries
Fatigue
On. Pitchers tire and need rest.
Rosters
25 active, at least 10 pitchers and 2 catchers
Injured list
3 slots
Positions
Anyone can play anywhere, at a penalty
Trades
On, commissioner review, no deadline
Waivers
Priority by reverse standings
Between seasons

The 1998 season

The summer of 1998, when Mark McGwire (70) and Sammy Sosa (66) both passed the old single-season record. Every player from 1998, so the chase can happen again — or go to somebody else.

The summer of the home run chase: Mark McGwire hit 70 and Sammy Sosa 66, both passing Roger Maris’ 61. Expansion added two clubs that year, and offense was high across both leagues.

Player ratings come from Retrosheet play-by-play. Clubs are shown by the game’s own team names; see credits.